Design track

    Interactive roadmap

    Design roadmap

    Learn to design digital products people find easy and enjoyable to use.

    Your progress0% · 0 of 19 topics
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    1. Step 1 · 0/3 done

      Design thinking basics

      How designers approach problems.

    2. Step 2 · 0/4 done

      User research

      Understand the people you design for.

    3. Step 3 · 0/3 done

      Wireframes and information architecture

      Structure screens and flows before making them pretty.

    4. Step 4 · 0/5 done

      Visual and interface design

      Make interfaces clear, consistent and good-looking.

    5. Step 5 · 0/4 done

      Prototyping, testing and case study

      Check your design works for real people, then show it off.

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    Every topic explained

    Step 1: Design thinking basics

    Empathise, define, ideate, prototype, test: a repeatable way to solve problems for people.Design thinking (Interaction Design Foundation)
    User experience is how it works and feels; the user interface is what you see and touch.
    Ten rules of thumb, such as consistency and clear feedback, for spotting design problems fast.10 usability heuristics (Nielsen Norman Group)

    Step 2: User research

    Talking to users to learn their goals, habits and frustrations.User interviews 101 (Nielsen Norman Group)
    Short profiles of key user types, based on real research, that keep the team focused.Personas (Nielsen Norman Group)
    Mapping each step a user takes, and where it goes wrong.Journey mapping 101 (Nielsen Norman Group)
    (optional)
    Collecting answers from many people, and writing questions that don't bias them.

    Step 3: Wireframes and information architecture

    Organising and labelling content so people can find what they need.Information architecture (Interaction Design Foundation)
    The path a user takes to finish a task, step by step.
    Quick, low-detail sketches of screens to agree on layout and content first.

    Step 4: Visual and interface design

    The design tool most teams use: frames, components and auto layout.Figma Learn
    Choosing fonts and sizes, and creating a clear reading hierarchy.
    Building a colour palette that works for everyone, including enough contrast to read.Contrast requirements (WCAG)
    Spacing, alignment and grids that make screens feel calm and organised.
    Reusable components and rules that keep a product consistent as it grows.Material Design 3

    Step 5: Prototyping, testing and case study

    Clickable prototypes that feel real enough to test.
    Watching people try your design and fixing what trips them up.Usability testing 101 (Nielsen Norman Group)
    Designing for people with different abilities from the start, following WCAG.WCAG overview (W3C)
    Telling the story of a project: the problem, your process, decisions and results.